PM3.6 - Donkey Kong - Common Subroutine 0x22ba0

  1. Subroutine(0x9019c0f8)
  2. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  3. Subroutine(0xb064)
  4. Subroutine(0xb2cc)
  5. CreateInterrupt { interrupt_id: Some(10028), action: LandingLagAerialAttack, requirement: (OnGround) }
  6. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableLandingLag))
  7. EnableInterruptGroup(AirLanding)
  8. CallEveryFrame { thread_id: 9, script: 0x22b70 }